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Project LunkyPart 2Release DateUpdateLixian

Project Lunky Part 2 Release Date — Everything We Know About the Update

2025-07-08·4 min read

After Project Lunky went viral following Markiplier's gameplay video, the #1 question in the community is: is there a Part 2?Here's everything we've gathered from Lixian's itch.io comments, his Unity devlog, and community analysis.

What Lixian Has Actually Said

itch.io Comment Reply

"I have ideas for more content. No promises on timeline but I'm not done with this world yet."

Unity Devlog Video

In his "I Made a Lunky Horror Game" devlog, Lixian showed unused assets including additional lab floor themes and enemy types that didn't make the initial release — suggesting cut content that could return in an update.

Game Files (Datamined)

Community dataminers found references to "Floor_4", "Floor_5", and "Boss_Final_True" in the game's Unity asset bundles — none of which are accessible in the current build.

Community Predictions

Content Update (Not a Sequel)

High Confidence

Most likely scenario. Lixian adds new floors, enemies, and the 'True Ending' to the existing game via a patch on itch.io.

Release Window: Late 2025

Medium Confidence

Based on Lixian's development pace with 'Do It For Me' and the current game, a 3-6 month update cycle is realistic.

Portal Crash Fix Included

High Confidence

The portal crash is the most reported bug. Any update will almost certainly address the memory allocation issue during scene transitions.

New Secret Codes

Medium Confidence

The existing Terminal system is clearly designed for expansion. Datamined strings suggest at least 3 more codes are planned.

Markiplier Collaboration

Low Confidence

Some fans speculate Mark will voice-act in Part 2. Possible but unconfirmed — Lixian has kept the game independent so far.

Lixian's Soundtrack & Devlog

Lixian composed the entire Project Lunky soundtrackhimself. The OST is available on streaming platforms — search "Project Lunky OST" on Spotify. The ambient horror tracks and the Warfstache Shop jingle have become fan favorites.

His Unity devlog video "I Made a Lunky Horror Game" provides fascinating insight into the development process — from the procedural level generation system to the AI pathfinding that causes those infamous lag spikes. It's a must-watch for anyone interested in indie game development.

What to Do While You Wait

Play the current version while you wait for Part 2:

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